

During these missions you’ll see a cutscene here and there that progresses the story followed by a swarm of enemies that will engage on you. When you’re not off gallivanting with women or scouring the earth for some dingy item, you’ll be on a mission.
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Liberal use of curse words definitely helps to immerse the realism but it’s the script in tandem with the game’s great voice acting that gives the story more impact that it really should have. The lines read from many of the characters feel realistic and sound like banter that would be found among friends. The parts of the story that do stand out are the game’s script overall and localization. As a result the payoff for clearing character arcs in the game, and the narrative as a whole, feel pointless and the whole effort rings hollow. They have moments of redemption and character change but they quickly revert back as if nothing happened. Alto’s companions, and even worse Alto, are flat characters throughout the game. Unfortunately, most of this has to do with the game’s terrible cast of characters. You’ll have moments of serious story developments such as deaths and betrayals but they never feel all that impactful as it's snatched away by the script’s prevalence in falling into fanservice territories.

While the game doesn’t follow the tropey archetypes laid out by popular games from companies such as NISA, Compile Heart, and others, Stella Glow somehow seems to take inspirations from it. Witches will sing for you to grant buffs! The story’s twists and turns are pretty much non-existent but the journey as Alto claims his rightful place as the world’s hero while maintaining a healthy relationship with his harem of witches is interesting its own right. The premise itself isn’t anything offensive nor grand in fact it plays it pretty safe by treading grounds that were paved before. Things get a little rough when he meets a witch Hilda and his friend is transformed into a witch herself. You play as an amnesiac young boy named Alto in a small town in the countryside with your newly adopted family. Stella Glow’s story isn’t anything particularly fancy and in fact is very reminiscent to Luminous Arc, another isometric strategy RPG from imageepoch a long time ago. The final game from Imageepoch is one of the few isometric-style strategy RPGs we've seen recently but that be that as it may, does that excuse justify taking a gander at Stella Glow? The game’s primary focus on its quirky characters, interesting battles, and decent length will give players a worthwhile time.
