

- #ELDER SCROLLS OBLIVION TAVERN KEEPER HOW TO#
- #ELDER SCROLLS OBLIVION TAVERN KEEPER MOD#
- #ELDER SCROLLS OBLIVION TAVERN KEEPER ARCHIVE#
- #ELDER SCROLLS OBLIVION TAVERN KEEPER PATCH#
#ELDER SCROLLS OBLIVION TAVERN KEEPER ARCHIVE#
Copy the entire archive into your Oblivion Mods\Bash Installers folder.Ģ.
#ELDER SCROLLS OBLIVION TAVERN KEEPER MOD#
Double-click the name of the mod in the right-hand side of the OBMM screen, once installed the mod icon will turn blueġ. Click the Create OMOD button, wait until it finishes, then click the Ok buttonĢ. Click the Add Archive button, navigate to the archive and select it, then click the Yes button.Ħ. Copy the extracted archive to \Oblivion\OBMM\Mods\ĥ. Extract the archive to any other folder.Ģ. Start Oblivion Launcher, click Data Files, and enable the The Settlement of White Rock.esp file(s).ġ.

Extract this archive to any folder and then copy the contents to Oblivion's Data folder.Ģ. Version: 1.1 adds better models for Uruk-hai helmet from Saruman's Tower by V-Pacceus also found in Uruk-Hai helmet by mandarinn (Skyrim mod).Īlso it add a road sign for White Rock near the main entrance for the Settlement.
#ELDER SCROLLS OBLIVION TAVERN KEEPER HOW TO#
*To do in the near future* add more history to the History of White Rock Book.Īlso i plan to add some small quest once I learn how to do so.
#ELDER SCROLLS OBLIVION TAVERN KEEPER PATCH#
There is a conflict with Road of Cyrodiil which I have included a patch to deal with it.

There is one merchant smith and a tavern keeper. The town is fully pathwayed out inside and outside the buildings. Aslo make use of Urukhai Race Armor Scimitar Shield and Helmet V2_1 by The Bloke as a group of corupted tribal orcs that live in an old mithril mine. The mod adds in some new armor sets and some new weapons inspired larp items we used. ******** This mod is not compatible with Rathunas******** May have to start a new save as it adjusts the entrance to Infested Mine to fit with a river that was added by mhahn123. The town name comes from a large white boulder that sits with in the middle of small lake called White Rock Lake. The mod add small settlement named White Rock to a small valley in the foothills of the Colovian Highlands just north of Infested Mine. It might take me months, but I will have a nice slice of High Rock as my playground in the end, and you're all more than welcome to tag along.The mod add small settlement named White Rock to a small valley in the foothills of the Colovian Highlands just north of Infested Mine. Screen shots and additional information will be released as I see fit. A large out-door bazaar with a handful of eccentric new NPCs selling trinkets and wares from Skyrim, Morrowind, the Summerset Isles and beyond. A very unique looking village built into the cliffs of High Rock. A short distance west of Glenpoint, Glenumbra serves an important role as northwestern High Rock's primary hub of maritime activity.

Dozens of NPCs, from merchants selling brand new items to wandering noblemen, to snotty children. No interiors planned for first release (Well, we'll see how productive I feel.) A local smithy with a wide verity of traditional Breton weaponry (Thanks to the incredible Waalx and his Realswords collection.) Several unique NPCs with custom dialogue, clothing and weapons true to High Rock in the few years prior to the Oblivion Crisis. A fat, ornary old tavern-keeper with a few stories to tell. fully cluttered interiors and exteriors including a unique player home. While we can never recreate the true scale, or sheer mass that was Daggerfell, we can provide use of the heightmap that Onra has graciously crafted for the community, and pickle regions seldom depicted in TES4 in a creative fashion while maintaining strictly to the lore that is so familiar to us all. I've always felt that representations of High Rock have been all but absent since The Elder Scrolls 2. I'm working on an upgrade of Spunkmire's TWMP_ProvinceHighRock for Onra's fantastic Tamriel Heightmaps mod.
